Unleash Their ImaginAItion

An AI literacy studio disguised as a game maker. Kids direct AI to build real games, stories, and worlds — learning to brief, judge, and decide as they make. The skills they walk away with are the ones the next twenty years reward.

They’ll see magic. You’ll see AI literacy.
Live
god-games.vercel.app/
Theo · age 9
Mount Olympus — the in-game hub of Theo's God Games. A wide cinematic concourse with portals to each mini-game.
Theo, 9 · 4 games · built with Tell and Show
A I O P
“Watch a 9-year-old conjure a world at a real URL — and you understand why this matters.”
4 tracks Game, Story, Site, Movie — one studio
14 days Most kids finish their first wonder
One purchase Yours for life within v1
The proof · one real kid

Look what a 9-year-old brought to life.

Four games. Four real URLs. Boss fights, flight stages, mirror puzzles — Theo built them all with the same studio your kid will open this weekend.

Achilles

The Arrow Gauntlet
GAME
A side-scrolling battlefield in hand-drawn manga style, Achilles facing archers.
17 kept 9 revised 4 undone

Dodge arrow waves. Charge the line. Outlast the gauntlet.

Theo asked Inkie to "make the arrows feel scary." Inkie proposed a charge-up sound and a screen shake. He kept the shake. Undid the sound.

Play Achilles

Icarus

The Flight of Icarus
GAME
A bright sky stage with Icarus mid-flight over clouds and creatures.
22 kept 12 revised 6 undone

Fly between sea and sun. One melts you. The other drowns you.

"The sun should melt the wings if you fly too high." Theo’s idea. First version killed too fast — he revised it twice before keeping.

Play Icarus

Orion

The Giant Scorpion
GAME
A desert arena in manga style with Orion squared off against a scorpion.
14 kept 7 revised 3 undone

Three-phase boss fight. Read the tells. Find the beat.

His first boss. He learned that "make the scorpion harder" had to become three separate asks: speed, telegraphing, second phase.

Play Orion

Perseus

The Gorgon’s Mirror
GAME
Underground chambers in manga style with a glowing mirror at the center.
19 kept 11 revised 5 undone

Chamber crawl. The Gorgon turns you to stone — unless you look through the mirror.

The mirror mechanic came from Spy Kids. Theo asked Inkie for "a way to look behind without looking" and kept the second proposal.

Play Perseus
Four kinds of wonder

Pick a world to build. Or build all four.

Same studio. Same AI partner. Four different kinds of thing to bring to life.

Game

GAME

Playable worlds. Levels, characters, rules, bosses. Friends play it from any browser.

Theo’s live
Live exampleGod Games — Theo, 9

Story

STORY

Branching stories, comics, mysteries, visual novels. Choices change the world.

Sample coming
Sample projectSecret Door Story

Site

SITE

Real websites at a kid-named URL. Pages, sections, navigation. Mobile-ready.

Sample coming
Sample projectPlanet Club Site

Movie

MOVIE

Short films on a timeline. Scenes, dialogue, music, camera moves, magic.

Sample coming
Sample projectShow Card Trailer

Each track is its own software license — $99 — or pick up all four for $149. The studio shell is shared, so a kid who masters one track wanders into the others already fluent.

Why this is different

Other AI does the imagining. Ours hands them the wheel.

The rest of the AI category turns kids into audiences. Tell and Show makes them the editor — and the decider of what gets to exist.

Other AI products

Kid types a wish. AI hands them a finished thing.

No file. No draft. No edit. Whatever lands is what they got. The kid is the audience.

Prompt — write me a story about a cat Once upon a time there was a cat named Whiskers who lived in a big house with lots of toys. Whiskers loved to play and chase butterflies in the garden. One day Whiskers met a new friend, a friendly dog named Buddy. They became best friends and went on many adventures together. … 1,400 more words of the same.
Tell and Show

Kid names the change. AI proposes. Kid decides what becomes real.

Every AI change is a file edit the kid can see, test, and reject. Authorship lives with the human.

Theo: Make the arrows feel scary.
Add a charge-up sound before each shot
Camera shake on near-miss + red flash
Slow-mo telegraph for 200ms
Keep Review Undo
Is this for my kid?

Same studio. Three different kinds of maker.

Tell and Show levels up by what your kid actually does — not their birthday. A confident 8-year-old can be ahead of a starting 12-year-old, and the studio meets them where they are.

9 years old
your kid’s age
68101214
Where the magic lands. Solo sessions, first public URLs. The maker loop becomes muscle memory.
6–8
With a parent in the room

Direct the AI together. Watch it work.

Wizards do the structure; you read the AI’s response together; they pick keep or undo. They’ll surprise you on day two.

  • PIN sign-in, no kid email
  • Parent-read wizards
  • Larger tap targets, fewer choices
9–11
Where the magic lands

Solo sessions. First public URLs.

The age Theo is. Idea to finished game in a couple of weekends. The maker loop becomes muscle memory — and the wonder compounds.

  • Solo PIN sign-in
  • Tell-and-show mode default
  • First public URL with parent approval
12+
Studio-pro: the deep end

Files. Skills. Recipes. Real authorship.

By 12, kids are writing project instructions in markdown, naming reusable skills, inspecting files. Real software practice. Real portfolio. Real authorship.

  • Studio-pro three-pane shell
  • Markdown project instructions
  • Custom AI skills + recipes
How it works

How a "what if" becomes something you can play.

Theo added a melting-wings rule to Icarus. Here’s exactly how — the same four moves on every project, every track.

STEP 01

Idea

"The sun should melt the wings if you fly too high." — Theo’s notebook

A kid names the rule in their own words. No syntax to learn.

STEP 02

AI proposal

Inkie · proposing 1 file change
Add a sunDamage rule to icarus.html.
When player.y < 80, reduce wings.health by 1/frame.
Trigger melt-fx when wings.health < 30.

Before anything happens, the kid sees what Inkie plans.

STEP 03

Visible change

The Icarus stage with the new sun-melt zone marked on the canvas. Changed

The change lands on the canvas. Marked. Playable. Real.

STEP 04

Decision

Keep Review Undo
Theo undid the first version. "It killed me too fast." He revised the threshold from 80 to 60, kept the second.

Every AI turn is snapshotted. Taste compounds with every choice.

The studio

What opens up when they sit down.

No empty chat box. No build step. The first thing they meet is a working world and a partner who can change it. Day one already feels like the middle of something.

icarus.html · Theo’s project · saved 12:14
Tell-and-showStudio-pro
A live preview of the Icarus game open inside the Tell and Show Studio canvas. Inkie · changing Changed
▶ Play Edit level Health: OK
Inkie · supportive ⌘K commands
make the sun melt the wings if I fly too high
tool · edit_file1.2s
reading icarus.html
proposing 1 change to player.update()
adding new function checkSunDamage()
Inkie: Added a melt rule. When you fly above the sun line, your wings lose health and the screen tints orange. Try it?
first show me what changed
What changed? Make it slower Test it
Undo Review Keep change
What they walk away knowing

No worksheets. Just AI fluency in through the side door.

The curriculum hides inside the maker loop. Each concept fires the first time a kid meets it in their own project — never as a lesson. They learn it because they had to.

Prompt steering

How a word change changes the answer.

Theo wrote "make it harder" three times before learning to specify which harder: speed, telegraph, second phase. The kid figures this out on their own.

Wisdom moment: "AIs are never the same twice. When you change one word, the answer moves."
Tool use

How AI does things, not just talks.

Every change is a file edit the kid can see. Inkie’s "edit_file" tool runs visibly. Kids stop seeing AI as magic and start seeing it as a worker with hands.

Wisdom moment: "Tools are how the AI reads, edits, and checks your real files."
AI mistakes

How to spot a wrong-but-confident answer.

The first time Inkie invents a file that doesn’t exist, the kid notices. The transparency quest "Find a mistake" turns that noticing into a habit.

Wisdom moment: "AI can sound confident and still be wrong. So you check the result."
Project context

Why "the sage" beats "the character."

Naming the file, the scene, the character is the difference between a good AI change and a wrong one. Kids learn to name the target.

Wisdom moment: "Tell the AI what file, scene, page, or rule you mean."
Iteration

Why the first version is never the keeper.

Theo undid 18 changes across four games. Each undo taught him to ask better the next time. Iteration becomes muscle, not lecture.

Wisdom moment: "Good AI work often takes tries. Ask, inspect, redirect, improve."
Custom instructions

By 12, they’re writing markdown for the AI.

Studio-pro kids author GAMEPLAN.md files that hold project instructions the AI follows every session. Real software practice.

Wisdom moment: "Tell the AI to keep controls simple and never add surprise ads."

13 concepts. 10 transparency quests. ~30 vocabulary cards. Surfaced in context, never as a curriculum. By the end of a few projects, your kid can explain prompts, tool use, context, hallucination, and AI variation — not because anyone taught them, but because they noticed.

For parents

Wonder, with you holding the keys.

You don’t read every prompt. You don’t need to. Publishing is gated by a clear approval flow, and you can review any project the AI touched without learning the tools.

01 — APPROVAL EMAIL

Theo wants to publish.

Every publish goes through you. Server-enforced.
02 — FAMILY DASHBOARD

One queue. All your kids.

Approvals 1 PENDING
Theo · Achilles v3changed: balance + new enemy
Pending
Theo · Icarus v2live since Tue · 312 plays
Live
Theo · safety checkblocked: scary phrase
Flagged
One sign-in. Per-kid profiles. Siblings join for $49 each.
03 — REVIEW SHELL

Play it before you approve.

A read-only preview of Theo's Achilles game running for parent review. Read-only · no edit tools
Approve Deny
The kid’s game runs live. You can’t edit it by accident.
04 — LIVE URL

Their first public address.

Live
achilles.theos-games.tellandshow.ai

Theo’s Achilles is live at a real, shareable URL. You can unpublish from this dashboard at any time.

Unpublish
Sharing requires your approval. You own the kill switch.
Pricing

Pay once. Yours for life.

Pay once. No subscription needed to use the software. Each sibling joins for $49 — roughly the price of a video game. AI add-on is optional, or bring your own AI subscription.

One track

$99once
Game · Story · Site · or Movie

For the kid with one project they’re dying to make.

  • Pick any one track, unlimited projects
  • $49 per additional sibling on the same track
  • Visible-AI maker loop with keep / revise / undo
  • Parent-approved publishing to a public URL
  • Free bug-fix and minor updates, forever
Choose a track

Want a mentor in the room? Four-week cohorts from $299 →

What you get

A full studio. Four ways in.

Open it on Mac. Open it in a browser. The kid’s work syncs.

Mac desktop app

Signed, notarized .dmg with offline project creation. Pinned scaffolding so versions are deterministic.

Web studio

Same builder, no install. Open studio.tellandshow.ai, sign in with PIN, pick up where the kid left off.

Family dashboard

Per-kid profiles, approval queue, safety log, billing. One sign-in for the parent across every kid.

CLI for older kids

npx create-tns-game my-game · npm install · tns builder. Real terminal practice for kids ready for it.

14 days to see if it fits. Or your money back.

Try Tell and Show for fourteen days. If it isn’t right for your family — whether your kid published a real URL or is still sketching — write us at hello@tellandshow.ai and we’ll send back every dollar. No essays. No conditions.

He thinks he’s making a game. What I see is a kid who can explain why his first prompt didn’t work.
A parent · early access
Common questions

What parents ask before buying.

Short answers. If yours isn’t here, write us at hello@tellandshow.ai.

What does my kid actually end up with?

A real public URL. A game, story, site, or short film at a kid-named address like achilles.theos-games.tellandshow.ai. Friends and grandparents open it from any browser. It stays live until you take it down.

How is this different from Scratch or Roblox?

Scratch and Roblox are great for blocks and assets. Tell and Show is the AI-collaborator layer above them — your kid directs an AI that edits real files. The output is a real website at a real URL, not a project inside someone else’s sandbox.

Is the AI safe for my kid?

Every interaction passes a two-layer filter — local rules first, then an external classifier. You set a per-kid rating (G or PG-13), see the safety log, and get an email if anything is blocked. Publishing requires your approval every time. Nothing the AI does is hidden from you.

Do I need an AI subscription?

No. You can use Tell and Show with our managed Co-Pilot ($30/month, optional) or bring your own AI subscription via the setup wizard. The standalone software ($99 / $149) does not require any subscription to work.

What if it doesn’t work for my kid?

Within 14 days of purchase, write us at hello@tellandshow.ai for a full refund — no conditions, even if your kid isn’t ready to publish yet.

A small thing kids notice

Type zeus on Theo’s hub.

He built a switch that turns every game into hand-drawn manga. Type the codeword on Mount Olympus and watch the whole studio shift styles. It’s an Easter egg — and it’s also a 9-year-old building a feature most adults wouldn’t think to imagine.

zeus on the hub
Manga mode Perseus in manga mode — heavy ink, painted scene panels.

Open the studio. Let the imagining begin.

Pick a track. Watch your kid go from blank canvas to first AI change in ten minutes — and from there, watch the world they’re building show up.